Imperial Dropship

This deliverable is crucial to complete the first graphic novel of the series. Additional copies of this ship are going to be used as set decoration of minor locations through the large part of the series.

Completion 20%

A Penguin That Learned To Fly

Since the technical task was locked in and first lines were drawn on the blueprint board, the Imperial Dropship was destined to face an impossible task: It had to carry up to 15 metric tons of payload, while being capable of low-orbit flight and also be armored enough to deploy personnel into an active warzone. 

Paradoxically, all of these tasks were fulfilled, but with a big caveat each:

The Imperial Dropship can not only lift up with 15 metric tones of cargo, but it can also carry a whole Standard Imperial Crate if needed. The problem is though – to achieve such impressive cargo capacity, ship’s whole cargo bay has to be detached by the crew of highly trained technicians and in such case the pilot would be literally trapped inside the cockpit… unless they want to take the emergency way out through the frontal landing gear.

Furthermore, the Dropship can transport soldiers and/or cargo down from the low orbit to the planetary service and then come back for more. Unfortunately, its engines are so inefficient and the fuel tank is so small that it can barely manage to perform 1.5 direct round trips before literally falling down from the sky out of the juice. This shortcoming was later mitigated with an additional fuel tank placed inside the cargo bay, but such praxis also came with risks to the crew of the ship who has to literally sit on top of an explosive barrel. 

Lastly, accounting for all above mentioned problems, the mandatory requirement for heavy armor made the engineering team literally cry. The resulting compromise between safety of the crew and aerial capability became pretty straightforward – since most dangers to the Dropship come from below, all of the armored plating is placed exclusively on the bottom side of the ship. The top on the other hand is literally made of paper-thin aluminum – just so that this penguin of a ship has any chance to fly at all.

Another Battle Against the Inner Bias

The initial thought behind the overall looks of the Imperial Dropship was to mix the bubbly aggressive vibe of Soviet helicopter MI-24 with the cargo capacity of MI-26. I still wanted it to have wings (obviously) and the first iteration of the silhouette looked way too similar to the Avenger Titan from Star Citizen. (The first ship I pledged for in that game years ago!) So many subsequent reworks has followed. 

It is also important to note that since this Dropship was meant to operate between the planetary atmosphere and airless lower orbit, so I ended up giving it two sets of engines: six jet propulsion engines that are fully similar to currently available technology for atmospheric flight and a separate rocket engine for space traversal.

One of the huge misses in the initial design of this ship is complete absence of space-grade reverse- and maneuvering thrusters. This shortcoming will be fixed in the future iterations of this vehicle.

A Bit of a Mess In-Production

This ship has been in-development for over a year now, but because of its minor role it frequently got de-prioritized compared to more complex and excited vehicles. The shift in production focus from “getting it out” towards “getting it right” means that highly likely this little ship will face a complete rework from the ground up. 

The production of the Imperial Dropship began at the same time as for its mothership, the Imperial Light Cruiser, so the first iteration of this model was pretty much a mess. 

Over upcoming months the on-off work on the Dropship made it somewhat in-line with current quality standards, but its aesthetics did not. 

The thing is – first vehicle designs for ZARYA-3 were conceived with very little time and modeling capability in mind. It means that even if something felt “not 100%” it still went into production not to waste time on concept iterations. 

Fortunately now, as my 3D skills and speed of production has drastically increased, I can go back and mercilessly scrap old designs in order to build something much cooler. 

This particular model of the ship is still going to remain in-universe as an example of an outdated “vintage” design.